The Olde World: Online

Last updated 17 October 2026

Privacy Policy

The short version, which is not a substitute for the rest. We ask for an account name and a password. There is no email field, no third-party analytics, no advertising, and no cookies. Your password is stored only as a salted scrypt hash that we cannot reverse. Your account and character names can be pseudonyms, and we would rather they were.

To keep the game fair and safe, we record the IP address each login comes from, our servers keep logs, and we keep the help requests and bug reports you send. While you play, the game tells our server how it is running for you: your frame rate, the quality of your connection, your time zone, and how far you are through the tutorial. Chat is relayed live and not stored. What your characters do (kills, deaths, skills) is public on the front page's leaderboard, under each character's name and never your account name. Loading the site or playing the game contacts no other company.

  1. 1. Who we are
  2. 2. What we collect
  3. 3. What we do not collect
  4. 4. Why we use it
  5. 5. Legal bases (EEA and UK)
  6. 6. Cookies, storage and Do Not Track
  7. 7. Who we share it with
  8. 8. How long we keep it
  9. 9. Security
  10. 10. Your rights
  11. 11. California residents
  12. 12. Children
  13. 13. International transfers
  14. 14. Changes
  15. 15. Contact

1. Who we are

The Olde World: Online is operated by crkhaus studios, a sole proprietorship established in California ("we", "us"). For the purposes of the UK and EU General Data Protection Regulation, we are the controller of the personal data described here. You can reach us at legal@theoldeworld.com.

This policy covers the website at theoldeworld.com and the game served from it. It does not cover our Discord server or our subreddit, which Discord and Reddit run under their own privacy policies.

2. What we collect

2.1 Account details

To play you choose an account name and a password. We store:

2.2 Characters and game data

An account holds several characters (currently up to five). Each has its own character name, which every other player sees in the game, so choose it with the same care. So the world survives a restart, we store what each character is and where it left off: its appearance, position, statistics, skills and the effects on it, its settings (such as whether it allows crimes), the items it carries, wears and keeps in the bank, its houses and pets (with any names you give them), its corpse if it has one, and when it was created and last played. This is game state tied to your account, not information about you as a person.

2.3 The public record

The game keeps count of what characters do, and anyone can look a character up on the front page's leaderboard without logging in, or follow a link straight to its card. A card shows:

A card never shows the account name, where the character is, its gold or items, or whether it is online right now. Deleting a character deletes its record. A staff character's card shows only its name and that it is staff.

2.4 Chat

Chat is relayed between players in memory and is not written to our database or our logs. Other players can of course read what you say and keep their own record of it, and staff may see messages in the moment for moderation. Never type anything into game chat that you would not want a stranger to keep.

2.5 Help requests and bug reports

When you ask staff for help (the help window, /ticket or /bug), we keep what you write and what staff write back, which account and character sent it, where the character was (the nearest named place and its position), and when. A bug report also carries details from your browser so we can reproduce the problem: the game's build, your browser's user-agent string, the name of your graphics card, your window size and pixel density, your frame rate, and the last few errors the game hit.

2.6 Logins and moderation

Each time a character enters the world we record the account, the character, when the session started and ended, and the IP address it came from. For an IPv6 connection these records keep only the first half of the address (the block your provider assigns to your connection), not the whole of it. We use them to:

We also keep a record of moderation: bans and mutes, with their reasons, who gave them, and when they end. Some protections run on their own: chat that floods is refused, and six refusals inside a minute mute the speaker for two minutes; logins and new accounts are limited per address, and repeated wrong passwords make that address wait; and new character names are checked against a profanity filter.

2.7 Error reports

If the game hits an error in your browser, it sends our server the error message, where in our code it happened, and which build you are running. The server writes that to its log with your character's name (or your account number, before a character is chosen) so we can find and fix the fault. These reports are about our code, not about you.

2.8 How the game runs for you

While a character is in the world, the game sends our server a short report on how it is running for you, once a minute and once more when you close the page:

The server writes each report to its log as one line under your character's number, with no name. We use these reports to find where the game runs badly or loses new players, so we can fix it.

2.9 Server logs

Two servers keep logs, which we use for security, rate-limiting, abuse investigation, and diagnosing faults:

We do not use the web server's logs to build a profile of you or to link your browsing to your play.

3. What we do not collect

To be unusually specific, because most policies are not:

4. Why we use it

We do not use your data for advertising or profiling. The automatic protections in section 2.6 can refuse a line of chat, mute someone for two minutes, make a login wait, or turn down a character name. None of them has legal or similarly significant effects, and staff can lift a mute that caught you by mistake.

5. Legal bases (EEA and UK)

If the GDPR or UK GDPR applies to you, we rely on:

6. Cookies, storage and Do Not Track

We set no cookies, so there is no cookie banner on this site.

The game does use your browser's localStorage, which stays on your own device and is never transmitted to us as such:

Be aware: when "remember me" is ticked, your password is stored on your device in plain text, and anyone with access to that browser profile can read it. Do not tick it on a shared or public computer. Leaving it unticked, or clearing your browser's site data for theoldeworld.com, removes it.

Do Not Track and Global Privacy Control. We do not track you across other sites, and we do not sell or share personal information, so there is nothing for either signal to switch off: we treat every visitor as if they had sent one. No other company collects information about what you do here.

7. Who we share it with

We do not sell, rent, or trade your data. We share it only with:

Some things are public by design. Your character names, their appearance, and anything you say in chat are visible to other players, and your characters' records (section 2.3) are visible to anyone on the front page. We cannot control what other people do with what they see.

8. How long we keep it

9. Security

No system is perfectly secure, and this one is an alpha built by one person. Please use a password you do not use anywhere else. If we ever discover a breach affecting your data we will say so publicly and promptly, and notify regulators where required.

10. Your rights

Wherever you live, you may ask us to:

The simplest way to ask is from inside the game: send a help request (/ticket), which also shows the account is yours. Or email legal@theoldeworld.com from wherever you like, with your account name. Because we hold no email address, we may ask you to prove control of the account by logging in and confirming something in the game before we act on an emailed request. We will respond within 30 days, free of charge.

You can delete a character yourself on the character screen, which also deletes its public record. A whole account is deleted on request. Deletion is permanent and cannot be undone, and it takes the account's characters, items, pets and houses with it.

If you are in the EEA or UK and think we have handled your data badly, you may complain to your national data protection authority, and we would rather you told us first.

11. California residents

Under the California Consumer Privacy Act as amended by the CPRA, you have the rights to know, delete, correct, and to opt out of the sale or sharing of personal information, and not to be discriminated against for exercising them.

12. Children

The Service is for adults. You must be 18 or older to have an account, and logging in confirms that you are. We do not knowingly collect personal data from anyone under 18, and there is no part of the game aimed at children.

If you believe a minor has created an account, tell us at legal@theoldeworld.com and we will close it and delete the data.

13. International transfers

Our servers are in the United States. If you play from outside the United States, the data described here goes straight from your device to our servers there and is stored there, in a country whose data protection laws may differ from your own. We hold none of it in the EEA or the UK.

14. Changes

We may update this policy. The date at the top always reflects the current version, and for material changes we will give notice on the website or in the game before they take effect.

15. Contact

crkhaus studios
A sole proprietorship established in California
legal@theoldeworld.com

See also our Terms of Service.