The Bramble and Bell is furnished on both floors: a long bar, a hearth and a kitchen downstairs, and upstairs a terrace, a guest room, a reading corner and a balcony with flower boxes.
The smithy is dressed inside and out, with armour and blades on show in the shop, the smith's own room upstairs, and a quench trough, a tool bench and racks of weapons in the yard.
Candles across town now burn from dusk to dawn, the hearths are lit, and the smithy's furnace glows over its yard at night.
Other changes
The anvil and the tailor's workbench now say where each piece is worn, like Hands, Greaves or Two-handed, and searching "hands" lists every glove and gauntlet.
We've updated the Privacy Policy to name the companies that deliver the game's art and handle our email: https://aelmyr.com/privacy
Fixes
Selling part of a stack to a shop now sells only as many as you chose, not the whole stack.
Clicking on townsfolk, guards, players or street lamps no longer makes the game stall.
You can no longer walk in under a porch from behind, or along the ledge at the foot of a house's walls.
Fixed an invisible wall under the shelter of some village houses.
The manor's upstairs bay windows no longer poke through its walls, and its arched window no longer shows a closed pane behind the open one.