Guide · Basics
What the icons mean
The conditions that show in your effect bar
Conditions on you show as icons in the effect bar. Hover one in play for the full text.
Poisoned Rot works through you. Health cannot mend itself until it is cured.
Paralyzed Bound where you stand. You may speak and cast, but not move.
Burning Flame has hold of you. It keeps burning for a moment after you are clear of the fire.
Cursed Something has taken strength, wind and wit from you. It comes back when the curse lapses.
Blessed Strength, wind and wit beyond your own, lent for a while. What is lent is given back exactly.
Reflect Magic A mirrored ward turns the next targeted hostile spell back on its caster. Inscription may preserve it for one more reflection; the second always consumes it.
Invisible Unseen by mortal eyes. Raising a hand, speaking a spell or taking a wound ends it.
Hidden You have slipped out of sight. Moving into the open, or being hunted closely, gives you away.
Meditating Sunk into the quiet. You gain another base rate of mana recovery, reduced by any metal armor, until something disturbs you.
Weapon primed A spell waits on your weapon. It looses itself into your next blow that lands.
Dark Sight Your eyes drink what little light there is. Night and the deep places look to you as they would at noon.- ✚Bandaging You are wrapping a wound. The bandage takes hold when the countdown ends.
Criminal You have raised a hand against the innocent. Guards and honest folk may cut you down freely.- ⚐Hidden criminal You stole and nobody saw. You still look innocent, but anyone who attacks you commits no crime by it, and to them you are grey from that first blow.
Suspect of crime You were seen doing wrong. While this holds, a cry of "guards" in town brings one to cut you down. When it fades you are merely a criminal, fair game for anyone.
Murderer Blood on your name. Everyone may hunt you, everywhere, until the count fades.
Protected by guards You stand within the town's law. Call "guards" on a suspect and one will come; commit a crime here and the same will come for you.
Instant logout Log out here and you leave the world at once. Anywhere else your character stays in the world for 2 minutes after you go, 3 if you are in a fight. A fight keeps you here too.